This is a project I did in my spare time.
I wanted to see how I could create a face using procedural tools. It was fun and I learned alot through the process.
When I had an interresting base in designer I imported the displacement in Zbrush and sculpted on top of it to have more hand made details. I baked a normal map and I switched to Painter for final texturing.
I finally rendered the final data in Marmoset.
It's cool to see there is no modeling involved (except the sculpting in Zbrush).
Only displacement and normals map in Marmoset for the volumes.
I'll work on more stuff soon.